Using the 3D Game Kit from Unity’s Asset Store, I automated texture reduction and poly count reduction for environment models. Then created a palettizer to recolor the original textures and a stylizer to process the textures using filters.
Automation Functionality
Write-Up Documentation
Curious to see how I did it? Have time to spend? Want to read about the method behind the madness? Interested in glimpsing an insight from a handful of sleepless nights? Check-out this handy-dandy PDF detailing all the nitty-gritty of the project!