After building a small demo level with BitGem’s 3D Pixel Dungeon, I created a flicker shader for candles/lamps, an animated shader for the lava, a shiny reflective shader for metal, and then a loot spawner. Later on, I included a prop spawner that can be used and adjusted in Unity’s edit mode.
Shader & Loot Spawner Functionality
Edit Mode Prop Spawner Functionality
Write-Up Documentation
Curious to see how I did it? Have time to spend? Want to read about the method behind the madness? Interested in glimpsing an insight from a handful of sleepless nights? Check-out this handy-dandy PDF detailing all the nitty-gritty of the project!