Making a unity asset store car interactive to player input, then creating a visual customization shader and decal system.
Interactive Functionality
Shader Functionality
Write-Up Documentation
Curious to see how I did it? Have time to spend? Want to read about the method behind the madness? Interested in glimpsing an insight from a handful of sleepless nights? Check-out this handy-dandy PDF detailing all the nitty-gritty of the project!